kyzfrintin / Godot-Mixing-Desk

A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
MIT License
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Fixed issue with autolayer container #10

Closed Sciman101 closed 4 years ago

Sciman101 commented 4 years ago

Previously, AutoLayerContainer would have issues when there were 2 child audio players, which should now be resolved. Additionally, the method _check_equal has been replaced with an absolute value comparison in both AutoLayerContainer and AutoFadeContainer. Those two classes have also had their targets set on _ready so get_node doesn't need to be called each update