kyzfrintin / Godot-Mixing-Desk

A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
MIT License
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ConcatContainer and SeqContainer don't seem to work #22

Open Nomys opened 2 years ago

Nomys commented 2 years ago

Maybe there is a thing I don't understand, but I can't manage to make theses two containers to work properly.

The Concat produce an error (i'll come back to write the exact one).

The Seq plays the first audiostreamplayer but stops right after.

Are sounds have to be of a certain lenght or something ?

Nomys commented 2 years ago

Ok I cannot replicate the Concat error I had so let's forget it.

The SeqContainer gives me: Invalid Call. Nonexistant function play() in base node song.gd I understand the error is coming from the song node, but it only appears with a SeqContainer

Here is my song: Capture d’écran_2022-09-22_12-08-26