Open GoogleCodeExporter opened 9 years ago
I'm sorry for the bad documentation.
Since all resource requests should be asynchronous, the STL loader provides an
event handler named 'onload' which should be overridden to get the parsed scene
object when loading is done.
So the simplest snnipet to demonstrate this may be:
var stl_loader = new JSC3D.StlLoader();
stl_loader.onload = function(scene) {
viewer.replaceScene(scene);
};
stl_loader.loadFromUrl('your-model.stl');
That's it.
Original comment by Humu2...@gmail.com
on 15 Jul 2013 at 7:09
alright
what im realy trying to achieve is to load many .stl files as parts, not as
a scene
so i could build one model from many stl files
is that even possible with jsc3D?
Original comment by radas...@gmail.com
on 16 Jul 2013 at 11:08
Each model file (obj or stl) will be parsed into a JSC3D.Scene object. You can
get its meshes using scene.getChildren() method which returns an array of
JSC3D.Mesh objects. When you have all models loaded, create a new JSC3D.Scene
objects and add in loaded meshes with scene.addChild() method. Then call
viewer.replaceScene() to send them to display.
The implementation may be something like this:
var components = ['part1.stl', 'part2.stl', 'part3.stl'];
var theScene = new JSC3D.Scene;
var numOfLoaded = 0;
var onModelLoaded = function(scene) {
var meshes = scene.getChildren();
for (var i=0; i<meshes.length; i++) {
theScene.addChild(meshes[i]);
}
if (++numOfLoaded == components.length)
viewer.replaceScene(theScene);
};
for (var i=0; i<components.length; i++) {
var loader = new JSC3D.StlLoader;
loader.onload = onModelLoaded;
loader.loadFromUrl(components[i]);
}
Please note that since jsc3d does not make use of transform hierachy, all the
models that are to be used as parts of a scene should be generated in the same
model space. Otherwise the scene will be a mess.
Original comment by Humu2...@gmail.com
on 16 Jul 2013 at 5:44
hi it's me again
i modified the code so now i'm able to reach .vertexBuffer of all loaded
parts.
check line 45 in js/script.js
i got all parts presented as an array.
now i need to write the functions to scale and rotate each part (moving
parts also would be cool).
do i have to recalculate .vertexBuffer?
how can i use .math3d and .matrix3x4?
Original comment by radas...@gmail.com
on 18 Jul 2013 at 7:07
That's right. You will have to rewrite content of vertexBuffers to perform
transformation on seperate meshes. This can be done by accumulating rotation,
scaling and translation successively into a matrix, then transforming and
rewriting data in mesh.vertexBuffer by JSC3D.Math3D.transformVectors() method.
Additionally, if there are rotations, data in the mesh.faceNormalBuffer and
mesh.vertexNormalBuffer also need to be transformed, in the same way, by a
rotation matrix and written back. Otherwise you'll get wrong face-culled and
lit results.
A rough implementation is shown as follows:
var xformMat = new JSC3D.Matrix3x4;
var rotMat = new JSC3D.Matrix3x4;
...
xformMat.identity();
rotMat.identity();
// generate the rotation matrix, using the center point of mesh's aabb as the the pivot
rotMat.translate(-(mesh.aabb.minX+mesh.aabb.maxX)/2, -(mesh.aabb.minY+mesh.aabb.maxY)/2, -(mesh.aabb.minZ+mesh.aabb.maxZ)/2);
rotMat.rotateAboutXAxis(...);
rotMat.rotateAboutYAxis(...);
rotMat.rotateAboutZAxis(...);
rotMat.translate((mesh.aabb.minX+mesh.aabb.maxX)/2, (mesh.aabb.minY+mesh.aabb.maxY)/2, (mesh.aabb.minZ+mesh.aabb.maxZ)/2);
// then generate the full transformation matrix
// the rotation component
xformMat.multiply(rotMat);
// the scaling component
xformMat.scale(...);
// the translation component
xformMat.translate(...);
// transform and rewrite vertex coordinates
JSC3D.Math3D.transformVectors(xformMat, mesh.vertexBuffer, mesh.vertexBuffer);
// transform and rewrite face normals
JSC3D.Math3D.transformVectors(rotMat, mesh.faceNormalBuffer, mesh.faceNormalBuffer);
// transform and rewrite vertex normals
JSC3D.Math3D.transformVectors(rotMat, mesh.vertexNormalBuffer, mesh.vertexNormalBuffer);
// now the mesh can be put to pipeline to be rendered
...
It is interesting but I don't think jsc3d excels in this kind of applications.
Original comment by Humu2...@gmail.com
on 19 Jul 2013 at 4:01
Your rough code helps a lot. But there is a small problem.
You cannot use translated-rotate-tranlated rotMat to rotate the
faceNormalBuffer and vertexNormalBuffer.
It has to be a pure rotate matrx to do that.
Original comment by DakeF...@gmail.com
on 8 Oct 2013 at 4:29
P.S. after transform the vertex in mesh, you need manually call
Mesh.calcAABB(); and Scene.calcAABB(); to update the AABB otherwise the model
is not centered.
Original comment by DakeF...@gmail.com
on 8 Oct 2013 at 4:40
Hii. I ant to use stl loader to load stl images in browser.Plz provide me full
details .I am new to this
Original comment by aswanipo...@gmail.com
on 19 Nov 2013 at 4:33
You can refer to this document
http://code.google.com/p/jsc3d/wiki/GettingStarted for a detailed tutorial but
replace the SceneUrl with the URL of your own STL model.
Original comment by Humu2...@gmail.com
on 3 Dec 2013 at 2:10
Original issue reported on code.google.com by
radas...@gmail.com
on 15 Jul 2013 at 5:09Attachments: