l2- / template-plugin

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Leagues IV Equilibrium Predicted Hit #83

Closed Stochast1c closed 6 months ago

Stochast1c commented 8 months ago

The Equilibrium relic adds a 10% of Total Level (or 20% but you can safely ignore it for complexity sake) additive xp value to all actions that grant xp and thus massively throws off the predicted hit. Would highly appreciate either a checkbox for equilibrium (and doing the math behind the scenes) or an input for an additive value.

l2- commented 8 months ago

I don't really want to put logic for such niche cases in the plugin. I think you can use the xp multiplier field for this purpose although I do see how having to update the field for every total level is annoying.

Ramzi-AZ commented 7 months ago

I simple feature you can add is just an additive xp value for the predicted hit. Should be simple and will be nice in case other future cases arise. That way we can individually update it based on our total level.