Open communityus opened 4 years ago
Sorry, the block key is also the offhand key.
The setup I use is left mouse for main attack, right mouse for offhand attack, and E for activate.
However, just discovered a shield bug when using left handiness. setting.
Yeah I see the bug with left handiness. The shield goes away and get two fists.
Without left hand checked - I assume this is based on "click to attack" being toggled as well? Oh just saw this - I also have "enable controller" checked. I am testing in 10.26.
Perhaps only some weapons work? I've been trying with the fist and the iron saber as a wood elf female and all I can do is move the shield no matter the settings I try I can't swing my sword. I am not testing in combat with enemy just swinging in air - not sure if I need to be fighting an enemy? I'll keep playing with it. I know it is early stages and a lot of new work here. just wanted to report it in case others find it to.
Just tried rolling back to the second commit. Same deal there, can only move the shield.
Odd, I'm not running into this issue if there is no left handiness setting checked. Also, I'm not hearing about this issue on the forums from other players,
I did forget to mention, mouse drag attacking does not work at all right now. I have to rebuild that code so it can work with both hands.
Any other mods installed?
Also, doesn't seem like a keybind issue, but ensure your are using the proper keycode property name from this list: https://docs.unity3d.com/ScriptReference/KeyCode.html
Also, all those bools are old and unused. I was using them for a bug riddled, simple bool key input check routine I made on the fly. They are not required anymore, now that key inputs are managed by a proper timed que system.
On testing in 10.26:
I can change the block key to something like: F
That works and I can block with F as expected, but then Swing Weapon normal key binding stops allowing me to punch or swing sword and only swings shield I think as if to Perry I think is the animation? (shield moves to the left - off screen when pushing Mouse1)
It looks like it may just be because some of these haven't been implemented yet: