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laamaa
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m8c
Cross-platform M8 tracker headless client
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Device disconnected screen gets glitched graphics sometimes
#107
laamaa
closed
1 year ago
0
Resizing the application window spams a lot of display reset messages to the device
#106
laamaa
closed
1 year ago
0
#87 edit default keymap to resemble the hardware layout more
#105
laamaa
closed
1 year ago
0
Audio glitches if device is unplugged while running client w/ wait for device enabled
#104
laamaa
closed
1 year ago
0
Add ability to record clips with ffmpeg libraries
#103
laamaa
opened
1 year ago
0
Fix USB audio glitches
#102
v3rm0n
closed
1 year ago
0
Able to render m8 background color to SDL canvas
#101
RyanDam
closed
1 year ago
3
Add support for audio over USB
#100
v3rm0n
closed
1 year ago
4
USB Audio support
#99
laamaa
closed
1 year ago
0
Audio support
#98
jonnekokkonen
closed
1 year ago
0
Update GH Actions
#97
laamaa
closed
1 year ago
0
Add CMake configuration
#96
v3rm0n
closed
1 year ago
3
Android background color
#95
v3rm0n
closed
1 year ago
0
Clean up font and slip buffer
#94
v3rm0n
closed
1 year ago
0
show a spinning cube if device is not inserted
#93
MyOldMotor
closed
1 year ago
1
Refactor serial port usage
#92
v3rm0n
closed
1 year ago
6
Reduce coupling on libserialport
#91
v3rm0n
closed
1 year ago
1
app bundle won't run on macos 10.14
#90
gmarinov
opened
1 year ago
7
Audio routing startup script
#89
zsoltmar
closed
1 year ago
2
m8c autorun for RPI
#88
RAWJUNGLE
closed
1 year ago
2
default keymap reflexion
#87
farvardin
closed
1 year ago
2
Can't get Quit to work when mapped to gamecontroller button
#86
briwil
closed
1 year ago
1
m8c failed to running
#85
shanfei1985
closed
1 year ago
3
Check for gamepad axis select on quit and reset
#84
smootalicious
closed
1 year ago
0
Add check for axis select for quit and reset.
#83
smootalicious
closed
1 year ago
1
check device disconnect with a test write
#82
laamaa
closed
1 year ago
3
Make zerobyte detection work for hardware M8.
#81
smootalicious
closed
2 years ago
1
Question: How would I go about compiling for Arch Linux (i.e. Steam Deck)?
#80
symph0nic
closed
2 years ago
1
fix parameter list page crash
#79
yatli
closed
1 year ago
6
using the dirty flag in render causes poor framerate on Ondroid Go devices
#78
maks
closed
1 year ago
17
Added config and handling for special game controller buttons to quit and reset display.
#77
smootalicious
closed
2 years ago
12
add support for SDL_Joystick
#76
yatli
closed
2 years ago
9
Crash when selecting parameters to modulate
#75
Actual-Guilll
closed
1 year ago
8
Replace sprintf with snprintf
#74
ferrix
closed
2 years ago
1
Use `snprintf` instead of `sprintf` in config.c to avoid zero-termination / buffer overflow problems
#73
laamaa
closed
2 years ago
0
add possibility to wait for device insertion and detect disconnetion
#72
laamaa
closed
2 years ago
0
Termux and/or Android support
#71
xyproto
closed
2 years ago
3
[SHIFT]+[OPTION] on gamepad doesn't enter selection mode?
#70
djthread
closed
1 year ago
8
improve keyjazz feature
#69
m-hayabusa
closed
2 years ago
1
With gamepad, have right stick do SELECT+up/down/left/right
#68
YPares
closed
2 years ago
1
Revert "Win64 window resize fix"
#67
laamaa
closed
2 years ago
0
add key-combination to quit m8c
#66
maks
closed
2 years ago
5
Win64 window resize fix
#65
laamaa
closed
2 years ago
0
initialize sdl before resetting display, add sdl_quit() to exit
#64
laamaa
closed
2 years ago
0
CPU utilization improvements, minor enhancements, and other bug fixes
#63
bloopclick
closed
2 years ago
1
Improve idle performance and other enhancements
#62
bloopclick
closed
2 years ago
1
Read all available serial data each loop.
#61
jasonporritt
closed
2 years ago
3
Fix typo in README
#60
jwakely
closed
2 years ago
1
fullscreen=true doesn't work on raspberry bullseye
#59
aofn
closed
1 year ago
8
Add support for alt mapping
#58
Magnickficent
closed
2 years ago
1
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