Open wave-electron opened 6 years ago
Its happening because I have incorporated a second light which castShadows. If I set castShadows = false for the second light . It doesn't crash anymore & works as normal.
Interesting, thanks for posting. I'm not sure why that happens. Feel free to add some optional lights and shadows to the sample via a PR. At some point I can have a look at the crash.
I've noticed any SCNNodes that have opacity levels set below 1 (alpha channel) ..... causes the following crash in the xcode debugger.