Appreciate for your cool repo very much !
It perform very well in AR mode ! And So, If keep using default screen mode after setting up app.
But Switching between horizontal and vertical screen modes causes phone lag and high gpu cost.
1 The problem seems to be in a the Forge module...
2 class CameraControllerRenderer:: override func resize(_ size: (width: Float, height: Float))
The function is called when switching screen mode. We find the "size" parameter is the old value of previous pixel size, not the new one
Appreciate for your cool repo very much ! It perform very well in AR mode ! And So, If keep using default screen mode after setting up app. But Switching between horizontal and vertical screen modes causes phone lag and high gpu cost.
1 The problem seems to be in a the Forge module...
2 class CameraControllerRenderer:: override func resize(_ size: (width: Float, height: Float)) The function is called when switching screen mode. We find the "size" parameter is the old value of previous pixel size, not the new one