Closed ZornTaov closed 1 year ago
Hi,
Use "Inline programming reference" from arthus.
On April 10, 2022 8:43:09 AM Brian Hoem @.***> wrote:
I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are? — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you are subscribed to this thread.Message ID: @.***>
Awesome, thank you! Maybe add a link to that to the readme for reference material?
I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are?