lab313ru / ghidra_psx_ldr

Sony Playstation PSX executables loader for GHIDRA
231 stars 31 forks source link

Unable to find meaningful documentation for gte macro names. #58

Closed ZornTaov closed 1 year ago

ZornTaov commented 2 years ago

I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are?

lab313ru commented 2 years ago

Hi,

Use "Inline programming reference" from arthus.

On April 10, 2022 8:43:09 AM Brian Hoem @.***> wrote:

I'm working on decompiling Digimon World 1, and when I get to functions that deal with rendering I can't just look up the macro names you've used for what data is being fed to them. In fact, I didn't think to look here until I remembered that I used this plugin and finally noticed the /data/gte_macro.json file. Do you have some documentation to share of why your gte macros are named the way they are? — Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you are subscribed to this thread.Message ID: @.***>

ZornTaov commented 2 years ago

Awesome, thank you! Maybe add a link to that to the readme for reference material?