Closed labesoft closed 3 years ago
I started a local branch dev_panda3d_helloworld which looked nice but I am still undecided what to do next with that, because it didnt convinced me that panda3d is the tool the we absolutely need. I still hesitate between Unity (the best gaming tool , but in C#) and panda3d (not very good, but in pyhon)
We decided to build our dice game with panda3d and based the task scheduling on this tutorial. There is 17 lessons and it will give us 15 tasks to implement our dice game. The tasks go as follows:
This plan is too much in the implementation details I will amend this. Maybe we could introduce those task later during the implementation step. This tutorial mentionned has something to inspire and can make a good starter but we cannot follow as-is. I would recommend this:
The panda3d plan has failed, this tool is not good enough for our needs. We will switch to Unity.
The procedure described up here will change a bit while learning how to code/test/deploy/maintain/enhance a game based on the Unity engine.
I will take this beginner course which is 36h long
We need to create the task to execute to be able to develop the Dice rolling simulation game. We also want to choose a good 3D library that will enable good graphics and ease our dev effort.