labstreaminglayer / LSL4Unity

A integration approach of the LabStreamingLayer Framework for Unity3D
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results.Length in AInlet.ResolveExpectedStream doesn't change #21

Open jackbrookes opened 6 years ago

jackbrookes commented 6 years ago

results.Length never updates since resolver.results() is only fetched once. If no stream is initially available but subsequently becomes available the stream will never be resolved.

https://github.com/xfleckx/LSL4Unity/blob/dcbf0b6832582d55421157d4d016e5a7f9dc57af/Scripts/AInlet.cs#L74-L76