labstreaminglayer / LSL4Unity

A integration approach of the LabStreamingLayer Framework for Unity3D
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Issues building to quest 2 - (mostly) resolved #50

Open victordi450 opened 1 year ago

cboulay commented 1 year ago

So I see you're making progress figuring it out on your own. That's great.

Once you think you've solved it, it would be great if you could create a pull request to update the README or maybe even start a different document that describes how to deploy a project using LSL4Unity.

victordi450 commented 1 year ago

getting there…hit a roadblock though. i sent a note to your email listed on github. can we discuss through that?

cboulay commented 1 year ago

Errors and solutions discussed through GitHub will benefit other users and potentially save me time in the future so I would prefer to keep it here. If there are things you want to keep private then that's possible through paid consulting service.

Ko-Haku commented 10 months ago

HI all, building the project for Quest2 using just the unity package is not working for me, i bypassed the double plugin problem brutally deleting the 86 one but still the apk doesnt seem to work, what am i missing?is somenthing that has been done before? Thanks

update , when i adb logcat after the build it says DllNotFoundException: Unable to load DLL 'lsl'. Tried the load the following dynamic libraries: Unable to load dynamic library 'lsl' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "lsl" not found

PLot twist, today was a good day to be a programmer, by dragging and dropping this Android folder into the plugins folder https://github.com/luisqtr/data-capture-vr/tree/master/DataStreaming_OculusQuest/Plugins_CopyOculusQuest everything works. you may want to add this to the project.