labsyspharm / minerva-browser

MIT License
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performance issues with multichannel rendering #29

Closed thejohnhoffer closed 1 year ago

thejohnhoffer commented 1 year ago

On the revamp-webgl branch, I have a first-pass implementation of multichannel rendering within WebGL`. That branch currently supporst up to 8 channels as 8 textures, rendered together per tile 1) when tiles load 2) when settings change. The "tile-loaded" event from Openseadragon indicates that cached image tiles are often discarded when they exit the viewport.