I was wondering if it was possible to choose the axis of the shader?
I don't know if I'm missing something, but after lots of researching and trying out different things, I can't seem to find a way to get your voxel shaders (brushes in this instance) to work on a wall (Y axis only). I don't know if this is due to a lack of understanding MagicaVoxel or something else, but it seems that all of your brushes work as expected when applied a surface over the Z axis, but when applied on a wall, they all end up as straight vertical lines.
I'm on MagicaVoxel 0.99.6.2 and working with the shaders' latest master branch.
Hey guys,
I was wondering if it was possible to choose the axis of the shader?
I don't know if I'm missing something, but after lots of researching and trying out different things, I can't seem to find a way to get your voxel shaders (brushes in this instance) to work on a wall (Y axis only). I don't know if this is due to a lack of understanding MagicaVoxel or something else, but it seems that all of your brushes work as expected when applied a surface over the Z axis, but when applied on a wall, they all end up as straight vertical lines.
I'm on MagicaVoxel 0.99.6.2 and working with the shaders' latest master branch.
Thanks a ton!