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lachlanmcdonald
/
magicavoxel-shaders
A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
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0.12.0 release
#29
Closed
lachlanmcdonald
closed
3 years ago
lachlanmcdonald
commented
3 years ago
[x] Document
cellular2D
[x] Document
cellular3D
[x] Document
gradient
[x] Document
treemap
[x] Document
truchet
[x] Update
grass
shader docs
[x] Update shader specs for each shader replacing 0-1 with 0-100
[x] Re-generate commands documentation
Other changes
clamp
removed from a number of shaders to fix bugs with some hardware.
clamp
is still used within the
truchet
,
cellular2D
, and
cellular3D
shaders.
Fixed an issue where
diagonal
wouldn't work on certain hardware due to an overloaded
mod
function
All shaders which accepted a value from 0-1 now accept 0-100 to make it easier to adjust in the UI.
Changes to the range of the
Growth
value on the
grass
shader
Other changes
clamp
removed from a number of shaders to fix bugs with some hardware.clamp
is still used within the truchet, cellular2D, and cellular3D shaders.mod
function