Open calliecameron opened 4 months ago
Both are cool ideas...
Potential issue with Dynmap: So far this is 100% client-side, and I'd have to investigate how to interact with Dynmap.
The plugin architecture is a neat idea. The map-specific API in my mod is pretty simple, so that might not be too difficult...
Dynmap markers are similar to Xaero waypoints, except that Dynmap is server-side. Syncing to Dynmap would let the server-side map show all waystones discovered by any of the players.
Or, if you don't want to support Dynmap directly, is it possible for other mods to hook into the waystone events provided by this mod, so they don't have to reimplement the waystone detection logic?