Currently, modding the game requires replacing files in the Content and Data folders. A method for non-destructively overriding files in the Content and Data folder should be provided by matching the path and file names.
Proposal 1
A global Content_Override and Data_Override folder. Anything inside is prioritized over files with the same relative path and file name in Content and Data. This would be better than nothing; at least users would be able to know what files they've changed and how to restore their game to a vanilla state.
Proposal 2
A more robust Content and Data modding system that loads multiple folders (or even .zip) files. Some kind of system for load ordering would be necessary.
Description
Currently, modding the game requires replacing files in the Content and Data folders. A method for non-destructively overriding files in the Content and Data folder should be provided by matching the path and file names.
Proposal 1
A global Content_Override and Data_Override folder. Anything inside is prioritized over files with the same relative path and file name in Content and Data. This would be better than nothing; at least users would be able to know what files they've changed and how to restore their game to a vanilla state.
Proposal 2
A more robust Content and Data modding system that loads multiple folders (or even .zip) files. Some kind of system for load ordering would be necessary.