There have been several cases that have arisen where a leaner, mesh-based geometry representation would be really helpful. In particular, if there was a Mesh-based Honeybee-core object that was translated to a Radiance Mesh, this would enable Radiance simulations to run much more efficiently and with much less memory in some cases. So we should add this object at some point soon.
There have been several cases that have arisen where a leaner, mesh-based geometry representation would be really helpful. In particular, if there was a Mesh-based Honeybee-core object that was translated to a Radiance Mesh, this would enable Radiance simulations to run much more efficiently and with much less memory in some cases. So we should add this object at some point soon.