Open ppaawweeuu opened 4 years ago
The geometry being offset is a feature, not a bug. I believe this is due to the offset distance setting, which ensures that during ray intersection the source geometry doesn't act as a collider.
The rest look like bugs. The copied modifiers is definitely a bug.
After object renaming (F2 or Outliner), objects are not updated in Object in
node list.
I reported it to SV (link)
The geometry being offset is a feature, not a bug.
I thought so. thx.
Mod casts shadows but displace modifiers are ignored.
Can be relevant https://docs.blender.org/api/current/bpy.types.Depsgraph.html
LB Direct Sun Hours node. I think there are some general issues with geometry handling, multi-object geometry and context sockets, with/without modifiers. I started with 3 objects: House.Left, House.Right.Mod (with modifiers) and Plane:
Here are results:
blend file - untitled13.zip