It seems that Rhino still considers a brep face to be planar if it's planar to within the model relative tolerance even if it's not planar to within absolute tolerance.
To help with this, I am tweaking the calculation of the normal for Face3Ds that have such odd planarity characteristics. Like Rhino, the resulting normal should be correct to within relative tolerance but not absolute tolerance. So it's not perfect but it seems like it's a fair way to treat such less-than-perfect geometry.
It seems that Rhino still considers a brep face to be planar if it's planar to within the model relative tolerance even if it's not planar to within absolute tolerance.
To help with this, I am tweaking the calculation of the normal for Face3Ds that have such odd planarity characteristics. Like Rhino, the resulting normal should be correct to within relative tolerance but not absolute tolerance. So it's not perfect but it seems like it's a fair way to treat such less-than-perfect geometry.