I know that I originally put this code here to save time but it is definitely buggy and, in the grand scheme of things, it's more important that the joining of meshes be reliable than having to wait a few extra seconds at most to regenerate face normals.
I know that I originally put this code here to save time but it is definitely buggy and, in the grand scheme of things, it's more important that the joining of meshes be reliable than having to wait a few extra seconds at most to regenerate face normals.