There appears to be at least one issue with a surface near the roof - as reported by Open Studio. BTW Open Studio takes forever to load the file with 75 storeys - while our viewer loads it in a jiffy. Maybe this is because Open Studio is on a very old release of Three.js.
Anyway, I look forward to any observations. Please do differentiate between issues arising from incompletely specified objectives and issues likely due to errant code.
Barring any significant issues, the next activities will be to fold qLine code into the full Build Well scripts and to work on the parameters algorithms as well as looking at ways of assigning spaces and zones to particular attributes
Change Log
BW qline R1.5
Update template with point release, and github icon variable
build well: add go to top to menu bottom
Settings/qline : fix building name issues
Add 'vertical separation' slider
Make good progress on IDs and Adjacencies
Create 9 sample gbXML files - one for each shape = with varying, floors, angles, spacing etc
Create separate viewing applet - based on pre-release gbXML viewer R6
@ladybug-tools/spiders
Just for fun: a script to help you view the nine gbXML sample files created by Build Well qLine 1.5.
You may also use the script to open and view the XML source code for each file.
Full Screen: Build Well qLine
Full Screen: gbXML Sample File Viewer
There appears to be at least one issue with a surface near the roof - as reported by Open Studio. BTW Open Studio takes forever to load the file with 75 storeys - while our viewer loads it in a jiffy. Maybe this is because Open Studio is on a very old release of Three.js.
Anyway, I look forward to any observations. Please do differentiate between issues arising from incompletely specified objectives and issues likely due to errant code.
Barring any significant issues, the next activities will be to fold qLine code into the full Build Well scripts and to work on the parameters algorithms as well as looking at ways of assigning spaces and zones to particular attributes
Change Log
BW qline R1.5
Mostly done or in progress