Open GoogleCodeExporter opened 8 years ago
Nice idea, I like it.
Perhaps even 20 or 25% per monster.
Original comment by SamuelPl...@gmail.com
on 28 Dec 2010 at 12:59
I can't say I agree at all, but I think 10% is acceptable. Anything more sounds
too much. However, this may imply some fights where only one monster gives big
xp, the others are critters that can't even hurt the character (e.g. due to
damage reduction). battling 7 cavemen with clubs and 1 nuclear battleship
should not result in rewarding victory over that 1 battleship as if I fought
over 8 dangerous foes at the same time.
Maybe something like this could help:
b=10%
xp1 >= xp2 >= xp3 >= ... >= xpn
then total xp gained could be:
xp1 * 1 + xp2 * (1+1b) + xp3 * (1+2b) + xpn * (1+(n-1)b)
this will give important bonus for the second battleship, but essentially
nothing for any of the foes if all but one are cannon fodders.
Original comment by surrano
on 29 Dec 2010 at 5:27
when can we expect a new update? or beta/alpha version?
Original comment by jesscahi...@gmail.com
on 29 Dec 2010 at 10:10
@surrano
Nice ideas, I would like this idea with 20 or 25%
IMO you usually fight with 2 and max 3 monsters at a time. Its hard to start a
fight with 4 Monsters at all.
@jfaulkne
Oskar is on his holidays, but he will start to work on the new version in the
next year. Feel free to contribute yourself. (Mapmaking, coding, Quests, etc.)
It will come when its done. Perhaps 2 or 3 weeks, I dont know. Check back in
the forum the alphas and betas are published here.
Original comment by SamuelPl...@gmail.com
on 29 Dec 2010 at 10:21
Ah. That is wonderful. I wasn't aware the community was able to help out in
that way. I have experience making maps for a multiplayer flash game @
pawngame.com, and would love to get involved here. Just a quick question. Per
each Map/Zone what is the general measurements? Or are they all different?
Original comment by jesscahi...@gmail.com
on 30 Dec 2010 at 1:03
ahh forgot to include this.. you said forums? what is the forums link?
Original comment by jesscahi...@gmail.com
on 30 Dec 2010 at 1:04
Its open source. Here are some infos about the map editor used:
http://code.google.com/p/andors-trail/wiki/mapedit
The maps are available in the source. (you may download the full source pack
including maps)
Contact Oskar in the new year for details with mapmaking.
AFAIK there are no general measures for maps, but it seems like Oskar likes
20x20 or 30x30. But there are some ideas about the big picture of the world
map. Oskar will tell you.
About forums: Sorry my fault I meant the Issue tracker here.
Original comment by SamuelPl...@gmail.com
on 30 Dec 2010 at 4:37
Forget something: Would be great if Oskar wouldn't be the only one doing maps.
Original comment by SamuelPl...@gmail.com
on 30 Dec 2010 at 4:40
still havin issues. i have everything downloaded, but i cannot install the
tileset.
Original comment by jesscahi...@gmail.com
on 1 Jan 2011 at 5:20
I did not look into this myself, please wait for Oskars reply or contact him
via email: iostr_antr (at) iostr.com
This is getting somewhat offtopic. I still like the original idea ;-)
Original comment by SamuelPl...@gmail.com
on 1 Jan 2011 at 9:21
@surrano
If I interpret your idea correctly it will give 10% extra for each remaining
foe when one is killed (First kill gives 100%, second 110% and so on)?
Original comment by johan.si...@gmail.com
on 3 Jan 2011 at 6:33
@johan: close, but not exactly. The order of foes is not the killing order but
the XP value of the opponents. I.e. largest bonus is given for the lowest
challenge.
E.g. three monsters fought, their XP values are 100, 10 and 10, respectively.
Independently from kill order, the XP gained is:
100 + 10*(1+b) + 10*(1+2b)
if b==20%: 100+12+14 = 126
However, if you fight 2 monsters of 60 xp each:
60 + 60*1.2 = 132
or 3 monsters of 40 xp each:
40 * (1+1.2+1.4) = 144
or 4 monsters of 30 xp each:
30 * (1+1.2+1.4+1.6)= 156
as opposed to:
(sum(xp)=120) * (1+b) == 120*1.2 = 144
Original comment by surrano
on 3 Jan 2011 at 9:11
I can totally understand that you want harder fights to be more rewarding. And
fighting multiple opponents is certainly harder than fighting them one at a
time.
Some fights and places need to be harder though.
However I'm not particularly keen on making the amount of exp depend on the
number of monsters involved in the fight. As a player, you can still most of
the time choose formation when engaging combat to make sure you only fight one
at a time. Personally I like the way that exp is independent of other monsters
around. I would find it odd if one monster would give different exp depending
on whether I kill it first or last in the combat round (which would happen if i
disengage combat after killing the first monster). I say we keep the amount of
given exp the way it is currently.
On some maps, I have intentionally created chokepoints that force you to fight
multiple opponents. But on those places I have tried to balance the monsters so
that the fight is at an appropriate difficulty. The places where you have to
fight multiple opponents are purely intentional, where I for example want the
player to be able to handle such a fight to progress in the quest or proceed
further in the dungeon.
Original comment by oskar.wi...@gmail.com
on 9 Jan 2011 at 7:26
I didn't think about it so far, but makes sense really.
The only increased xp would be more like an option for "virtuoso players".
How about creating difficulty levels instead? Make monsters harder but make
them drop more treasure and reward more xp of course. Some examples:
1. Goldbox games:
HP 50% - 75% - 100% - 125% - 150%
XP 100% fixed
Treasure 1x fixed
2. Diablo II:
HP 100%, 200%, 300%, ...
XP 100%, 166%, 233%, ...
Treasure 1x, 2x, 3x, ...
Original comment by surrano
on 9 Jan 2011 at 3:20
I like the idea of customizeable monster hardness.
As the updates for andors trail are not as often as some players would like it,
that would really improve the game.
Either a setting that could be set ingame, increasing the monster hardness and
the XP given. Or an NPC asking at the entry of a dungeon: "how would you like
this dungeon?"
1) normal
2) hard with more xp
3) even harder with even more xp
Original comment by SamuelPl...@gmail.com
on 13 Jan 2011 at 9:57
Wow, Im totally for a bit of extra XP for defeating multiple enemies, it doesnt
have to be big, like 1-3% extra for each monster around you after the first for
the total total. You only get it it you kill everything. If you escape, you get
regular XP for what you killed and should be glad you are alive.
Just enough so will try to get several at the same time, but not enough to make
it too much. At most you will get 5-6 creature, 8 max(???) but 3-4 is likely. 2
is going to be common, 3. +4 or +6 or even +9 percent, thats 3 monsters
defeated at the same time with +3% for each one, is ok I think. At +2 it 5
creatures to get a 10% bonus. Just a little edge for challenging yourself, and
to speed up the grind a bit.
Original comment by rqpa...@gmail.com
on 4 Feb 2011 at 2:53
Original comment by sdeva...@gmail.com
on 10 Feb 2011 at 1:42
Oskar do you consider it?
Otherwise you may close it.
Original comment by SamuelPl...@gmail.com
on 21 Jul 2011 at 8:42
Close it?
Original comment by SamuelPl...@gmail.com
on 21 Oct 2011 at 9:37
Original issue reported on code.google.com by
R3pl...@gmail.com
on 27 Dec 2010 at 3:04