Open GoogleCodeExporter opened 8 years ago
See also: http://www.box2d.org/forum/viewtopic.php?f=4&t=8867
Original comment by iforc...@gmail.com
on 5 Oct 2012 at 6:33
Simple solution seems to be not to use ghost vertices where the angle between
consecutive edge segments is <= 90 degrees.
Original comment by iforc...@gmail.com
on 16 Mar 2013 at 5:32
This is a limitation of the current algorithm. It tries to provide smooth
double-sided collision. This means you must bury isolated vertices. The pop
occurs when the centroid of the polygon goes behind the chain.
Possible fix: apply the collision algorithm twice, once for each side. Then
pick the result with the greatest separation. Yes, two partial polygons should
work.
Original comment by erinca...@gmail.com
on 23 Oct 2013 at 5:46
Original issue reported on code.google.com by
iforc...@gmail.com
on 21 Jun 2012 at 10:10Attachments: