lagadic / visp_cao_editor

Development of a CAD model editor for ViSP model-based tracker
GNU General Public License v3.0
19 stars 8 forks source link

How can i Choose init points. #26

Open 2017hack opened 6 years ago

2017hack commented 6 years ago

excuse me, your doc does not describe how to init points, where i can do that? Thanks

vikasTmz commented 6 years ago

Hi, Steps: 1) Check the Display Vertices box. 2) Select the required init points by right clicking the vertices (represented as spheres). You may face issues in selecting the spheres without selecting the edges, this is a bug in Qt's object picker. 3) Click on the last icon on the toolbar to save. (hover over the icons to get more info)

2017hack commented 6 years ago

1,i have Checked the Display Vertices box 2, where i can see the vertices ? i click on many vertices on the satellite and save, but the result points are all the same, please help!

vikasTmz commented 6 years ago

1) Display the vertices screenshot from 2018-01-24 10 19 03

2) Select required points screenshot from 2018-01-24 10 20 59

3) Save the init points.

i click on many vertices on the satellite and save, but the result points are all the same, please help!

Let me look into this.

2017hack commented 6 years ago

1, i import teabox.cao, like below 3 2, Then, when i checked the Display Vertices box, it display below, the sphere is very big, 4 3, i don't know at this time how can i choose point,

Thanks for your help!

2017hack commented 6 years ago

My environment is on mac with QT 5.9.1

2017hack commented 6 years ago

now i have adjusted the sphere size and display normally, but i can't Select required points, the red sphere cannot turn into red one. i am confused about this

vikasTmz commented 6 years ago

Sorry for the late response.

now i have adjusted the sphere size and display normally,

Thanks for pointing this out, this was a bug.

but i can't Select required points, the red sphere cannot turn into red one. i am confused about this

Could you elaborate this? There is a bug (or needs an improvement) with Qt's Object Picker. The selected entities are ignored sometimes (issue with the ray cast algo I suppose), thus it takes a couple of tries for Qobjectpicker to detect the selected entity.