lakatop / UnityNavigation

0 stars 0 forks source link

[T-11] Fixed time GA update #24

Closed lakatop closed 6 months ago

lakatop commented 6 months ago

Simulation before - each frame, new GA run (and also finished in the same frame) and new velocity was assigned to agent. Current situation - number of GA runs is independent on time frame. Now GA runs (e.g. twice every second) and in the meantime, agent continues with the same velocity and direction.