issues
search
lakatop
/
UnityNavigation
0
stars
0
forks
source link
"Smart bezier curve" mutation
#38
Open
lakatop
opened
5 months ago
lakatop
commented
5 months ago
This should imlement 2 types of mutation:
Similar to circle mutation, but instead of circle, use bezier curves.
Incorporate a bit of randomness into selecting control point (it will change at which point the curvature will happen)
smoothen out current path -
https://gamedev.stackexchange.com/questions/37887/how-do-i-generate-a-smooth-random-horizontal-2d-tunnel/37896#37896
When mutation is done, decide which one of 2 will be happening. (First one should probably have lower probability as its mode deterministic).
This should imlement 2 types of mutation: