lakatop / UnityNavigation

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Bezier GA mutations #56

Closed lakatop closed 8 months ago

lakatop commented 8 months ago

This should implement 2 mutations:

  1. Collision avoid mutation
    • will go through bezier (step by step of agent) and will detect whether any collision happens. If so, try creating new anchor point that will dodge the collision
      1. Max distance mutation
    • will go through accelerations and will stretch them to max and see whether its good or not.