Closed notedit closed 7 years ago
1.the float posion precision in glsl should be highp, mediump does not work on some devices.I will fix it later. 2.I found no compatibility issues on Limited test devices but I haven't used renderscript in the product.
thanks
1, just download the code and have try, hard skinblur filter seems that does not work , do i miss something? 2, i see there is a rs version skinblur filter, do you use it inproduction? is it supported by most devices?
thanks for your amazing work.