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lalau
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high-reward
Remake of the DOS game "High Reward"
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handle case when not enough money to pay salary
#24
lalau
opened
8 years ago
0
Using render texture / tile sprite over graphic for panel
#23
lalau
opened
8 years ago
0
implement pay salary
#22
lalau
closed
8 years ago
1
hidden critical hit rate attribute on weapon
#21
lalau
opened
8 years ago
0
retreat single unit in battle
#20
lalau
closed
8 years ago
0
military mission and occupied poi
#19
lalau
opened
8 years ago
0
damage calculation uses weapon and protection ratings
#18
lalau
opened
8 years ago
0
better alignment on battle unit sprites
#17
lalau
closed
8 years ago
0
implement critical hit
#16
lalau
closed
8 years ago
0
give units a chance to use items before they die
#15
lalau
closed
8 years ago
0
mesh panel background
#14
lalau
closed
8 years ago
0
regional troops in zelerd
#13
lalau
closed
8 years ago
0
grow units with expertise
#12
lalau
closed
8 years ago
0
implement troop getPay
#11
lalau
closed
8 years ago
0
handle case when unit in battle has no weapon
#10
lalau
closed
8 years ago
0
be able to update bank amount when not in region-map state
#9
lalau
closed
8 years ago
1
item buttons in troop formation screen
#8
lalau
closed
8 years ago
0
implement lost battle state
#7
lalau
closed
8 years ago
0
Keep conversation message shown while selecting options
#6
lalau
closed
8 years ago
0
Implement tiered release of npc in bulletin
#5
lalau
opened
8 years ago
0
Intermittently hanging after battle
#4
lalau
closed
8 years ago
0
Implement time-based recovery for hp and fatigue
#3
lalau
opened
8 years ago
0
Auto width for SelectMenu
#2
lalau
closed
8 years ago
1
Accumulate "fatigue" during battle
#1
lalau
opened
8 years ago
0