Closed GoogleCodeExporter closed 8 years ago
If game is paused before loading level, all entities will be placed in (0,0,0)
until
game will be unpaused again.
It also does not updates game context, dispatcher and input handlers.
Original comment by lamao.ua@gmail.com
on 7 Jun 2010 at 10:04
This bug is more serious. It indicates totally wrong reloading scheme.
Reloading does
not cleans all related to level resources.
It prevents a big part of further development, because in current
implementation new
level can't be loaded and even the same level can't be reloaded.
Original comment by lamao.ua@gmail.com
on 7 Jun 2010 at 10:09
This issue was closed by revision r102.
Original comment by lamao.ua@gmail.com
on 7 Jun 2010 at 10:43
This issue was closed by revision a2f3069053fc.
Original comment by lamao.ua@gmail.com
on 1 Nov 2012 at 7:17
Original issue reported on code.google.com by
lamao.ua@gmail.com
on 7 Jun 2010 at 9:22