lamao / stones-of-history

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load-level console command work incorrect #16

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
*BUILD NUMBER*
revision r100

*OS*

*STEPS TO REPRODUCE*
1. Run game
2. Open console
3. Type 'load-level data/test/test-level.dps'.

*ACTUAL RESULT*
Paddle does not react on mouse moving. 
Ball does not collides with wall.
Speed of extracted bonus is increased with each level loading.

*EXPECTED RESULT*
All should be loaded and have state as just after game is ran.

*ADDITIONAL DESCRIPTION*

Original issue reported on code.google.com by lamao.ua@gmail.com on 7 Jun 2010 at 9:22

GoogleCodeExporter commented 8 years ago
If game is paused before loading level, all entities will be placed in (0,0,0) 
until
game will be unpaused again.

It also does not updates game context, dispatcher and input handlers.

Original comment by lamao.ua@gmail.com on 7 Jun 2010 at 10:04

GoogleCodeExporter commented 8 years ago
This bug is more serious. It indicates totally wrong reloading scheme. 
Reloading does
not cleans all related to level resources. 

It prevents a big part of further development, because in current 
implementation new
level can't be loaded and even the same level can't be reloaded.

Original comment by lamao.ua@gmail.com on 7 Jun 2010 at 10:09

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r102.

Original comment by lamao.ua@gmail.com on 7 Jun 2010 at 10:43

GoogleCodeExporter commented 8 years ago
This issue was closed by revision a2f3069053fc.

Original comment by lamao.ua@gmail.com on 1 Nov 2012 at 7:17