Is your feature request related to a problem? Please describe.
Using the Freecam module with Left Click Come enabled, I can click a block to make my character
navigate to that block.
However, this causes the character to break the targeted block in most cases.
This is an issue because it adds extra time to finish pathfinding, depending on the block clicked.
Describe the solution you'd like
2 possible solutions:
Set Baritone's goal above the clicked block, instead of in the clicked block
Add an option to enable solution 1
Describe alternatives you've considered
I have considered:
clicking nearby grass, mushrooms, flowers etc.
This prevents breaking blocks, but may not always be an option as it depends on the mentioned
blocks being nearby
Manually setting baritone's goal, then pathfinding
This also works, but is significantly longer than using Left Click Come
Manually cancelling Baritone with #cancel
This requires attention to cancel Baritone at the right time
Manually cancelling Baritone by toggling Autowalk
This requires attention to cancel Baritone at the right time
Is your feature request related to a problem? Please describe. Using the Freecam module with Left Click Come enabled, I can click a block to make my character navigate to that block. However, this causes the character to break the targeted block in most cases. This is an issue because it adds extra time to finish pathfinding, depending on the block clicked.
Describe the solution you'd like 2 possible solutions:
Describe alternatives you've considered I have considered:
#cancel
Additional context none