After adding the currency costs to some levels (#431) we should have a pop up for the case in which the user can't afford playing a level in a campaing. Currently the client crashes if this happens.
Also, the header should update right after consuming the currencies of a level.
After adding the currency costs to some levels (#431) we should have a pop up for the case in which the user can't afford playing a level in a campaing. Currently the client crashes if this happens.
Also, the header should update right after consuming the currencies of a level.