Closed AngieDutra closed 3 days ago
I'll ask Nico for the first part. Regarding the build and run button, should it be in the settings section or added to the "build on IOS" section?
I'll ask Nico for the first part
Great!
Regarding the build and run button, should it be in the settings section or added to the "build on IOS" section?
I don't have a hard answer, I'd put it in here but both work, whatever you think is better works
The work is good, but I think that you should also add that for Android under publishing settings you need to use the same keystore and user that was used for Google Sign In @Nico-Sanchez could you confirm to me which one it is?
Hmmm, that keystore is only for the ones who build the app to upload it to google store. If you meant that we need that keystore to log in with Google with our own builds, that doesn't work, and it's not solved yet. We can discuss this further in Slack if needed.
Until we decide what exactly to add, I'll set this to draft
Motivation
The Unity Development team didn't have a build settings guide and it started to cause issues
Summary of changes
This PR adds to our documentation a Build Settings section with our ideal settings for the game
How has this been tested?
I followed it and tested both playing the game and using ngrok
Checklist