Closed Nico-Sanchez closed 2 days ago
We need sat in the client so client prediction collisions with obstacles, without relying in Unity colliders.
We ran several playtests at the office.
Motivation
We need sat in the client so client prediction collisions with obstacles, without relying in Unity colliders.
Summary of changes
How has this been tested?
We ran several playtests at the office.
Checklist