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lambdacube3d
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lambdacube-compiler
LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out:
http://lambdacube3d.com
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Fix as-pattern for GHC 9
#23
ScottFreeCode
opened
10 months ago
0
Hackage Version Bump
#22
RiugaBachi
opened
4 years ago
0
Megaparsec 7 Compatibility Fix
#21
RiugaBachi
opened
4 years ago
0
Megaparsec 7 compat issues
#20
deepfire
opened
5 years ago
0
MFP compat: s/fail/error/ in compileStmt
#19
deepfire
opened
5 years ago
0
error C1008: undefined variable "translateBefore4"
#18
ghost
opened
5 years ago
1
Support GHC 8
#17
swiftvimla
closed
5 years ago
7
Release 0.6 on Stackage
#16
swiftvimla
opened
5 years ago
0
compValue: allow literal integers to be processed
#15
deepfire
closed
5 years ago
2
WIP attempt to support non-Float pipelines
#14
deepfire
closed
5 years ago
22
Build with GHC 8.4.1
#13
deepfire
closed
6 years ago
0
An attempt to fix https://github.com/lambdacube3d/lambdacube-compiler/issues/11
#12
deepfire
closed
6 years ago
7
P.MonadParsec e s (RWST r w st m) instance conflict with megaparsec
#11
deepfire
closed
6 years ago
2
Haddock build failure for the version released on hackage as 0.6.0.0
#10
deepfire
closed
7 years ago
2
Cubemaps and 3D textures
#9
catchouli
opened
8 years ago
2
Newest version of QuickCheck breaks UnitTests.hs
#8
nick8325
closed
6 years ago
0
Question: How to pass Lines into mesh?
#7
NCrashed
closed
8 years ago
3
Type inference regression
#6
NCrashed
closed
8 years ago
10
Request: Texture2D size from int uniform
#5
NCrashed
opened
8 years ago
2
Passing more than three attributes to fragment shader
#4
NCrashed
closed
8 years ago
6
Question: Cubemaps support
#3
NCrashed
closed
8 years ago
2
Question: pass several vertex attributes to rasterizePrimitives
#2
NCrashed
closed
8 years ago
2
Docker based travis build
#1
andorp
closed
8 years ago
0