lambelly / lambnes

Automatically exported from code.google.com/p/lambnes
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sprites that are on the same scanline "flicker" #3

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. open just about any rom. Balloon fight is a good example.
2. Once playing the game, sprites that are on the same scanline flicker. It's 
like only one sprite is shown at a time.

What is the expected output? What do you see instead?
sprites ought to look smooth so long as there are less than 8 sprites on a 
scanline.

Original issue reported on code.google.com by t...@lambelly.com on 29 Mar 2011 at 12:56

GoogleCodeExporter commented 9 years ago
this is associated with the sprite attributes. The code wasn't dealing well 
with situations in which the same sprite was being used multiple times on the 
same scanline. Because one set of attributes are associated with a single 
object, only one copy of that sprite could be used at one time on the same 
scanline.

Original comment by t...@lambelly.com on 10 May 2011 at 1:04

GoogleCodeExporter commented 9 years ago

Original comment by t...@lambelly.com on 10 May 2011 at 1:06