Closed Kunstbanause closed 1 year ago
Does it have to do with the following sentence from the readme?
The geometry for a single mega texture must also be flat
I tried a square room and that also did not work well I can't seem to figure out what is wrong :/
You can break the curved mesh into a bunch of individual meshes and that will still work
Cheers, I'll give it a try!
Thanks, I understood now. The flat geometry - which I have not adhered to - was certainly the issue. Sorry to have wasted your time 🙏🏻
A couple of superstitious steps I took, but did not have the time to evaluate for sure:
After editing the level in blender I get a doppler effect when running the rom in an emulator or original n64 hardware with an everdrive:
Does anyone have an idea what I am doing wrong in my modelling: