Add a static placeholder dungeon to miderm goals (e.g., all islands spawn this placeholder, as procgen matures, you can replace it with procedurally generated dungeons)
Final goals:
How many enemy types?
How many loot items?
Specifically what random events?
How many items in the shop?
How big is the final map?
Combine PvE combat and Enemy AI into a single goal worth 15%, move 5% more to Networking and ProcGen goals