Closed alf632 closed 1 month ago
Thank you for opening this PR! Even though I really like this change, I'm afraid this is out of scope for this project. What I suggest for you instead is to keep the work in your fork.
Thx for your reply and thank you very much for this awesome template! I'll continue to try and make an open-source battlezone clone reality but i don't want to hijack your project. Next thing i'm working on is a particleshader based projectiles engine.. wouldn't see how that fits in your concept ^^ It's still nice to benefit from updates to your systems by leaving them relatively untouched in my fork and rather working around it.
new entity: Pilot new unit trait: pilotable new handler: play_mode switcher
this MR add the Possibility to switch to a first person view in a Battlezone kind of fashion. The Human Player starts the Game as a "Pilot"-Unit and can enter pilotable units. When entering the Command Center the Player enters RTS mode. When existing a Unit or the Command Center the Player is represented by a "Pilot"-Unit