Camera movement was moved from _unhandled_input to _process, otherwise the two input was interfering each other, now the mouse input will overwrite the keyboard.
Also _move does not get the mouse position as parameter rather gets directly from viewport
Solves issue #18
Camera movement was moved from _unhandled_input to _process, otherwise the two input was interfering each other, now the mouse input will overwrite the keyboard.
Also _move does not get the mouse position as parameter rather gets directly from viewport