Closed Georges-SR closed 1 year ago
hi,
everything is Godot 4 built-in except for the way I calculate target positions when moving more than one unit at the same time i.e. this: https://twitter.com/pawel_lampe/status/1621187942747086852
When multiple units are supposed to be moved to the position X
I basically calculate the AABB of the swarm, take midpoint M
, calculate offset vector of each unit pointing towards M
, and then I use those offset vectors in a way that I subtract them from X
- this way I get target position for each unit. There's also I additional trick - I attract new target positions of units to the X
in a way they won't collide (I take radiuses into account). All that is done in: https://github.com/lampe-games/godot-open-rts/blob/main/source/match/utils/UnitMovementUtils.gd
I see, thanks for the info and tips !
Greetings, awesome project, thanks a lot for all your work. Could you please explain in greater details how your multi-agent movement algorithm is working? - Is it boids?
Thanks again for all your work, please keep going, you're an inspiration! 🙏