issues
search
lance-gg
/
lance
Multiplayer game server based on Node.JS
https://lance-gg.github.io/
Apache License 2.0
1.58k
stars
168
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
lance client-side library and game engine is possible?
#109
ausir0726
closed
1 year ago
0
Switch to FlatBuffers serializer
#108
dev-zetta
closed
5 years ago
3
GameEngine.js - initWorld - GameWorld class should be taken from options
#107
dev-zetta
closed
5 years ago
2
GameObject.js - hasComponent, getComponent - componentClass as String
#106
dev-zetta
closed
5 years ago
1
addObjectToWorld - forEachObject
#105
dev-zetta
closed
5 years ago
4
Using GUID for object id
#104
dev-zetta
closed
5 years ago
3
Bug in ClientEngine - handleInboundMessage/Serializer.deserialize
#103
dev-zetta
opened
5 years ago
1
ServerEngine without express/http server
#102
dev-zetta
closed
5 years ago
0
Why use serialization?
#101
YuanXingH
closed
5 years ago
1
add support for using lance-gg as a node module
#100
andrewkolos
closed
5 years ago
7
Bad import in THREEPhysicalObject
#99
andrewkolos
closed
5 years ago
1
Replacing socket.io with uwebsockets for better latency/performance?
#98
MaZZly
opened
6 years ago
7
Using Unity engine for client side implementation
#97
tonghae
closed
5 years ago
2
Rotation based on mouse position
#96
Oen44
closed
6 years ago
1
allow game to choose the playerId, ability to reuse
#95
wighawag
closed
6 years ago
0
allow game to stop + give game over result
#94
wighawag
closed
6 years ago
0
allow game to stop + give game over result
#93
wighawag
closed
6 years ago
2
allow game to choose the playerId, ability to reuse
#92
wighawag
closed
6 years ago
2
allow game to stop + give game over result
#91
wighawag
closed
6 years ago
2
typescript type definition file?
#90
ssatguru
closed
4 years ago
17
Can i create namespaces (like a socket) for different rooms for users?
#89
mencerz
closed
5 years ago
7
Documentation for adding/remove objects is the wrong way round
#88
PhilT
closed
6 years ago
2
Arrow Keys not working
#87
hedrickbt
closed
5 years ago
4
can it work like Pomelo as a distribution system
#86
lyh1091106900
closed
6 years ago
0
can it work like Pomelo to be a distribution system
#85
lyh1091106900
closed
6 years ago
1
Make some sweet sweet documentation love to the Serializer types.
#84
rateforx
closed
6 years ago
1
PixiRenderer and PhysicalObject2D
#83
mjparinas
closed
6 years ago
1
Hash collision in Utils.hashStr
#82
titoasty
opened
6 years ago
5
PhysicalObject::bendToCurrent() should not call syncTo(original)
#81
namel
closed
6 years ago
1
pass netscheme on GameObject constructor
#80
namel
opened
6 years ago
0
Use BaseTypes.js to reference the base types exclusively
#79
namel
opened
6 years ago
0
Typescript
#78
jstoeffler
closed
6 years ago
3
Ability to benchmark / track metrics
#77
JTimNolan
opened
6 years ago
1
Object with id 0 can't be queried
#76
JTimNolan
opened
6 years ago
2
Custom renderers
#75
trusktr
opened
6 years ago
2
How do I go about implementing an external physics engine.
#74
AskingQuestions
closed
6 years ago
10
Discusion - Transform Serializer to be a singletone or use a Serializer singletone
#73
Unsigno
opened
6 years ago
1
Fixed prunedStringClone, improvements on collectSync and NetworkTransmiter.
#72
Unsigno
closed
6 years ago
3
[#70] Add requestAnimationFrame timestamp to draw function for renderer class
#71
vinmaster
closed
6 years ago
0
Add requestAnimationFrame timestamp to draw function for renderer class
#70
vinmaster
closed
6 years ago
1
Little fixes and improvements
#69
Unsigno
closed
6 years ago
0
Handle first sync event ( sync world )
#68
Unsigno
opened
6 years ago
2
Add option on clientEngine to wait server sync .
#67
Unsigno
closed
6 years ago
1
fix the code about Memory leak on BruteCollisionDetection
#66
cshyeon
closed
6 years ago
4
[Ask] is this work for unity?
#65
imannms
closed
6 years ago
1
Why does syncTo method in Serializable class ignore classes and lists?
#64
Meigyoku-Thmn
opened
6 years ago
1
Exist any demo with Phaser?
#63
jdnichollsc
closed
6 years ago
5
[Feature / Question] React-VR
#62
jgwinner
closed
6 years ago
1
Traces mechanism is unnecessarily creating strings for the garbage collector
#61
namel
closed
6 years ago
1
Fixes #59
#60
thepeanutman98
closed
6 years ago
1
Previous
Next