Closed vafada closed 2 years ago
when restoring game, the function does
state.ScriptBuffer.AddScript((ScriptBuffer.ScriptBufferEventType)action, resourceNum, data);
but it currently a no-op since
state.Flags[Defines.NO_SCRIPT]
is set to true
https://github.com/lanceewing/agile/blob/master/AGILE/ScriptBuffer.cs#L104
nothing in the code sets state.Flags[Defines.NO_SCRIPT]
to true
so it must be in one of the logic files
allow the restore function to add script fixes this bug... though need to figure out why state.Flags[Defines.NO_SCRIPT]
is getting set to true
logic 37 ( the slot machine room) calls
set(noScript);