Closed kittencoolYT closed 4 years ago
Well, holding onto the field upgrade when you die was my attempt to reward players, but I might remove it. What do you think?
I'm working on adding a new level, so you might see it in the next couple weeks if I can find the time.
Adding code to the game is possible, but it might be challenging. You'd need experience with JavaScript and the matter.js physics engine.
Feedback on game play and bug fixes would be very welcome. (do you know about the testing keys? T,F,R,P)
.
Thank you for the reply and yes I do know about the testing keys, i’d Love to give some feed back and I have been messing around with the game script a bit..... I ended up crashing the game as soon as I shot an enemy, probably because I made the AOE radius a bit too big, but beside from that I’ll be report any bugs I found out immediately and i can promise you that I’m going to find some anytime since I do enjoy finding exploits, I think that your reward system Is a good idea but there is a bit of a down side to it since you can’t choose to drop them and I’d would also like it if you could customise your characters coupons and I know that that is kinda hard on your end but I think the game is great and has so many more opportunities up ahead.
Opinion on gameplay: I think the gameplay is quite unique and has a Portal vibe to it because of the character design, the movement mechanics are amazing I absolutely love them, the overall feel to the game is amazing! But I feel like it’s missing a couple of elements such as, a checkpoint system for levels so if you were to complete a level it would save the progress there and then if you died you would either have the option to restart the checkpoint or you could just start again from the beginning, balancing the abilities because some of them are entirely over powered and then yet some are completely useless like how you can literally exploit the game physics with the anti-grav orb or how the invisibility orb doesn’t really work that well since the enemy can still notice you even though you are using it. But besides from that I can’t wait to see what enstallments you add to the game, thank you so much and looking forward to the new level.
Hope you have a great rest of your day
On Sat, 28 Sep 2019 at 12:28 am, landgreen notifications@github.com wrote:
Well, holding onto the field upgrade when you die was my attempt to reward players, but I might remove it. What do you think?
I'm working on adding a new level, so you might see it in the next couple weeks if I can find the time.
Adding code to the game is possible, but it might be challenging. You'd need experience with JavaScript and the matter.js physics engine.
Feedback on game play and bug fixes would be very welcome. (do you know about the testing keys? T,F,R,P)
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And sorry for replying so late
On Mon, 30 Sep 2019 at 11:28 pm, landgreen notifications@github.com wrote:
.
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Yeah I agree the shields are unbalanced. I've been working on that this weekend actually. I made it so that the overpowered shields cost more energy to block. Let me know what you think? I'm curious if you still think the invisibility field is weak.
If you want to get a field directly here is how:
open the console with ctrl-shift-J or cmd-alt J
type in
mech.fieldUpgrades[1]()
use numbers from 0-7 to get different fields.
if you want all guns use
b.giveGuns("all", 1000)
I’ll check the invis field again and give everything else a double check soon sorry I can’t do it at the moment and I appreciate everything that you are doing this and it’s really fun for me in turn since
1 I get to give feedback on a game,
2 The game is fun to play and is genuinely entertaining
Plus sorry for the inconvenient punctuation with my sentences and grammar I’m not the best at it.
I’ll give you some feedback about it soon thanks
On Tue, 1 Oct 2019 at 7:24 pm, landgreen notifications@github.com wrote:
Yeah I agree the shields are unbalanced. I've been working on that this weekend actually. I made it so that the overpowered shields cost more energy to block. Let me know what you think? I'm curious if you still think the invisibility field is weak.
If you want to get a field directly here is how: open the console with ctrl-shift-J or cmd-alt J type in mech.fieldUpgrades1 use numbers from 0-7 to get different fields.
if you want all guns use b.giveGuns("all", 1000)
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Plus can’t wait to give feedback on them since I’m gonna find a lot of ways to exploit them or use them to my advantage such as when you use radiation enemies avoid you but I haven’t tested it fully so full feed back will be coming in some time soon and thanks 4 the console keys that’ll be helpful thanks get back to u soon hopefully
On Wed, 2 Oct 2019 at 10:29 pm, kitten cool nattiecollis@gmail.com wrote:
I’ll check the invis field again and give everything else a double check soon sorry I can’t do it at the moment and I appreciate everything that you are doing this and it’s really fun for me in turn since
1 I get to give feedback on a game,
2 The game is fun to play and is genuinely entertaining
- Fun and interesting game dev I can literally type to and give constructive feedback to
Plus sorry for the inconvenient punctuation with my sentences and grammar I’m not the best at it.
I’ll give you some feedback about it soon thanks
On Tue, 1 Oct 2019 at 7:24 pm, landgreen notifications@github.com wrote:
Yeah I agree the shields are unbalanced. I've been working on that this weekend actually. I made it so that the overpowered shields cost more energy to block. Let me know what you think? I'm curious if you still think the invisibility field is weak.
If you want to get a field directly here is how: open the console with ctrl-shift-J or cmd-alt J type in mech.fieldUpgrades1 use numbers from 0-7 to get different fields.
if you want all guns use b.giveGuns("all", 1000)
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/landgreen/landgreen.github.io/issues/49?email_source=notifications&email_token=ANJRFLBTW2LDJXXUPYI42LLQMMXNNA5CNFSM4I2HJOSKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEAA5RXI#issuecomment-536991965, or mute the thread https://github.com/notifications/unsubscribe-auth/ANJRFLDXKAPCMB4MM6HFBPTQMMXNNANCNFSM4I2HJOSA .
Thanks for the testing. There is no hurry. I hope you have as much fun as I do working on n-gon.
I took your advice and made it harder to fly around with the gravity field. I'm pretty happy with the change. I'm also trying to buff the stealth field, because it seems weak.
Hello it seems I have found another exploit that allows you to go inside blocks the grey ones, I did it by using the grabbing ability you get when you start the game I grabbed a heavy object then pulled it over my character and since there is gravity and physics when im holding it it is already half way through my body so when I let go it simply allows me to inside of the block. ill send pics to how I did it
On Fri, Oct 4, 2019 at 4:52 AM landgreen notifications@github.com wrote:
Thanks for the testing. There is no hurry. I hope you have as much fun as I do working on n-gon.
I took your advice and made it harder to fly around with the gravity field. I'm pretty happy with the change. I'm also trying to buff the stealth field, because it seems weak.
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plus I like the inertia negation field I thik its really cool but I would like it if the objects that went into it still had their force when it stoped such as if an enemy were to be running at you and you used it and moved around the enemy would be moving at the same pace it was at before instead of stopping it completely and same with objects but it should use more energy but honestly I thing the field is awesome and just needs to use more energy but it would be cool if the inertia would stay in the object after release just a suggestion since I think its great already
On Tue, 1 Oct 2019 at 7:24 pm, landgreen notifications@github.com wrote:
Yeah I agree the shields are unbalanced. I've been working on that this weekend actually. I made it so that the overpowered shields cost more energy to block. Let me know what you think? I'm curious if you still think the invisibility field is weak.
If you want to get a field directly here is how: open the console with ctrl-shift-J or cmd-alt J type in mech.fieldUpgrades1 use numbers from 0-7 to get different fields.
if you want all guns use b.giveGuns("all", 1000)
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[image: EX 1.PNG] [image: EX2.PNG] [image: EX 3.PNG] [image: EX 4.PNG]
Good ideas on the inertia negation field. It took some work, but I think I have what you were saying. I just added it to the live version of the game. I renamed the field time dilation field because it works a bit differently now.
hello I don't know if you have been getting my emails if you have please reply if you haven't please reply so I can send you them again
Plus I have been asking my "Guinee pigs" with what they would like to be added and a majority of them replied for a full on boss with a health bar and stuff so my idea on it is that the boss (if you were to include one) has specific body parts that have to be damaged by a specific type of weapon that is randomised each time such as you world have to destroy the leg with one shot which would actually take 3 shots to destroy it but it wouldn't damage the bosses health bar. you would have to destroy each other body part and then you would be able to hit the boss directly for a certain amount of time and so on his limbs would regenerate and repeat the process but this would start happening after a really high level such as level 30 -50 since you would have tons of weapons and would have a field (hopefully) but back to the boss part I think it should drop some quite a bit of ammo and health but the boss could 1-3 shot you so the battle requires fast reactions and if you were to defeat it you would get a special weapon or field but I think the boss level should be optional so you could chose either tons of mini bosses or a big boss with a big prize if you think this is a good idea please say so (plus someone in my tutorial wants more mega jumps/ huge bounce pads and loves the new level)
and thanks for the opportunity you have given to me to help you with this game yet again I appreciate it so much and I hope I continue to help you since I think this is the coolest thing ever P.S. sorry about the bad grammar and for taking quite a whilst I hope you got my pics about the glitch and that's all im still looking for the infinite energy one I came by (if you haven't already patched it)
On Thu, Oct 17, 2019 at 8:30 PM landgreen notifications@github.com wrote:
Good ideas on the inertia negation field. It took some work, but I think I have what you were saying. I just added it to the live version of the game. I renamed the field time dilation field because it works a bit differently now.
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and I think what you did with the inertia field is amazing thank you so much
On Thu, Oct 24, 2019 at 9:29 AM kitten cool nattiecollis@gmail.com wrote:
hello I don't know if you have been getting my emails if you have please reply if you haven't please reply so I can send you them again
Plus I have been asking my "Guinee pigs" with what they would like to be added and a majority of them replied for a full on boss with a health bar and stuff so my idea on it is that the boss (if you were to include one) has specific body parts that have to be damaged by a specific type of weapon that is randomised each time such as you world have to destroy the leg with one shot which would actually take 3 shots to destroy it but it wouldn't damage the bosses health bar. you would have to destroy each other body part and then you would be able to hit the boss directly for a certain amount of time and so on his limbs would regenerate and repeat the process but this would start happening after a really high level such as level 30 -50 since you would have tons of weapons and would have a field (hopefully) but back to the boss part I think it should drop some quite a bit of ammo and health but the boss could 1-3 shot you so the battle requires fast reactions and if you were to defeat it you would get a special weapon or field but I think the boss level should be optional so you could chose either tons of mini bosses or a big boss with a big prize if you think this is a good idea please say so (plus someone in my tutorial wants more mega jumps/ huge bounce pads and loves the new level)
and thanks for the opportunity you have given to me to help you with this game yet again I appreciate it so much and I hope I continue to help you since I think this is the coolest thing ever P.S. sorry about the bad grammar and for taking quite a whilst I hope you got my pics about the glitch and that's all im still looking for the infinite energy one I came by (if you haven't already patched it)
On Thu, Oct 17, 2019 at 8:30 PM landgreen notifications@github.com wrote:
Good ideas on the inertia negation field. It took some work, but I think I have what you were saying. I just added it to the live version of the game. I renamed the field time dilation field because it works a bit differently now.
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I'm not seeing any e-mails, but you can reach me at rlandgreen@newwestcharter.org
A boss sounds like a good idea, I'll see what I can do after I do some more work on the new upgrades. The new upgrade power ups just went live today. They give minor upgrades that work best with certain guns.
Here is a question for you and your "guinea pigs": Should the player get stacking upgrades, or just one at a time? (right now it is one at a time, like the field)
Thank you I’ll check with them tomorrow and I will get their opinions on it plus I’ll check them out and see if it’s a good idea to stack them as well and I’ll send you the pics of a glitch I found out that’s Perfectly balanced with 100% no exploits (excluding ultimate protection)
On Thu, 24 Oct 2019 at 10:08 am, landgreen notifications@github.com wrote:
I'm not seeing any e-mails, but you can reach me at rlandgreen@newwestcharter.org
A boss sounds like a good idea, I'll see what I can do after I do some more work on the new upgrades. The new upgrade power ups just went live today. They give minor upgrades that work best with certain guns.
Here is a question for you and your "guinea pigs": Should the player get stacking upgrades, or just one at a time? (right now it is one at a time, like the field)
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And by I’ll check with them tomorrow I mean I will check with the “guinea pigs” tomorrow
On Thu, 24 Oct 2019 at 6:49 pm, kitten cool nattiecollis@gmail.com wrote:
Thank you I’ll check with them tomorrow and I will get their opinions on it plus I’ll check them out and see if it’s a good idea to stack them as well and I’ll send you the pics of a glitch I found out that’s Perfectly balanced with 100% no exploits (excluding ultimate protection)
On Thu, 24 Oct 2019 at 10:08 am, landgreen notifications@github.com wrote:
I'm not seeing any e-mails, but you can reach me at rlandgreen@newwestcharter.org
A boss sounds like a good idea, I'll see what I can do after I do some more work on the new upgrades. The new upgrade power ups just went live today. They give minor upgrades that work best with certain guns.
Here is a question for you and your "guinea pigs": Should the player get stacking upgrades, or just one at a time? (right now it is one at a time, like the field)
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/landgreen/landgreen.github.io/issues/49?email_source=notifications&email_token=ANJRFLEUKZDUG2BEMYOKGWDQQD7S5A5CNFSM4I2HJOSKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOECDOAVI#issuecomment-545710165, or unsubscribe https://github.com/notifications/unsubscribe-auth/ANJRFLAHKUUCAD5IBCTQY5DQQD7S5ANCNFSM4I2HJOSA .
Guinee pigs replied stack the upgrade
From: landgreen Sent: Thursday, 24 October 2019 10:08 AM To: landgreen/landgreen.github.io Cc: kittencoolYT; Author Subject: Re: [landgreen/landgreen.github.io] GLITCH I FOUND and new ideas andother stuff pls read (#49)
I'm not seeing any e-mails, but you can reach me at rlandgreen@newwestcharter.org A boss sounds like a good idea, I'll see what I can do after I do some more work on the new upgrades. The new upgrade power ups just went live today. They give minor upgrades that work best with certain guns. Here is a question for you and your "guinea pigs": Should the player get stacking upgrades, or just one at a time? (right now it is one at a time, like the field) — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or unsubscribe.
OK, they are now stacked. (also I adjusted power up colors, hope it's not too confusing)
Ok thx
Cant wait to see the changes
Sent from Mail for Windows 10
From: landgreen Sent: Wednesday, 30 October 2019 4:42 AM To: landgreen/landgreen.github.io Cc: kittencoolYT; Author Subject: Re: [landgreen/landgreen.github.io] GLITCH I FOUND and new ideas andother stuff pls read (#49)
OK, they are now stacked. (also I adjusted power up colors, hope it's not too confusing) — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or unsubscribe.
hi I really think your game is amazing, so while I was playing it i managed to come by a glitch so that when I die I keep my ability this pink orb you get so yeah just want to let you know about that and I'm interested If I could help or you could teach me how you made the game and what you used to make it since I'm interested if I could add a couple more weapons and/or enemies to the game that's all keep up the great work and get into contact with me if you want to know how I did the glitch plus I'd like it if you could add a menu and or a difficulty option plus if you added levels that would be nice so you could like have the ability to use more of the pink orbs at a time or different character models you unlock by doing quests or something I dunno I just think it would be cool that's all keep up the great work and id also love to be you game tester if you want that.