I have been otherwise busy and no longer have time to finish my entry to the #lang party by end September. Certainly I had no chance to do anything like what I originally envisaged in the two months available, many of which have been spent in idea generation and looking at what others have done in the field, such as inform, TADS, ink. (Links about these are on my public bookmarks page at http://topoi.pooq.com/hendrik/bookmarks.html -- in the section Interactive Fiction = Text Adventures )
But I'm still at it, and hope to at least produce something, even if late.
The plan is (at least initially) to produce a #lang for writing text-adventure games.
It should be convenient to edit with an ordinary text editor, or with drracket.
It should be convenient to use in the style of nanowrimo, but for a game instead of a novel. To write a 50,000-word game (instead of novel) in a month, and to edit into reasonability later.
By the end of this month I might have succeeded in defining just the data structures to support a player responding from a ringing doorbell by getting up from his easy chair, putting on his anti-covid mask, and "winning" by going to the door.
I have been otherwise busy and no longer have time to finish my entry to the #lang party by end September. Certainly I had no chance to do anything like what I originally envisaged in the two months available, many of which have been spent in idea generation and looking at what others have done in the field, such as inform, TADS, ink. (Links about these are on my public bookmarks page at http://topoi.pooq.com/hendrik/bookmarks.html -- in the section Interactive Fiction = Text Adventures )
But I'm still at it, and hope to at least produce something, even if late.
By the end of this month I might have succeeded in defining just the data structures to support a player responding from a ringing doorbell by getting up from his easy chair, putting on his anti-covid mask, and "winning" by going to the door.
-- hendrik