lanice / elemate

A sandbox game.
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particle group split #121

Closed kateyy closed 10 years ago

kateyy commented 10 years ago

Split too expansive particle groups for more efficient particle collision detection. The collision detection will be most accurate for particle groups with the smallest possible bounds. This could somehow be integrated with the particle collision loop. The physx::buildBoundsHash (extensions/PxParticleExt.h) may be helpful for this task.