@mari2895 and I discovered a bug in the mass accretionr ate code. It looks like the MeshData<Real> pointer md. We can't do this as the MeshData pointer is a host memory object and the loop is in device memory space. This will crash or cause other issues.
@mari2895 and I discovered a bug in the mass accretionr ate code. It looks like the
MeshData<Real>
pointermd
. We can't do this as theMeshData
pointer is a host memory object and the loop is in device memory space. This will crash or cause other issues.