Closed AmitMY closed 3 years ago
Hi Amit, thank you :)
This is right, the rotations are calculated by Blender. It happens automatically in every keyframe through the stretch-to-constraint:
https://docs.blender.org/manual/en/latest/animation/constraints/tracking/stretch_to.html
Really cool work!
I can't seem to find in the repo a model or algorithm that performs the pose-to-rotations transformation. Is that something delegated to Blender to perform?