tim.knip: <i>ie: say a channel has 3 keyframes on time=0, time=1 and
time=2
assume animation is a single channel
then animation.startTime=0, endTime=2
but the internal timer can be 1.9
next 'tick': internal timer maybe passed 2 (like 2.1) => timer gets reset
to 0 => never reach t=2.0
hehe: that's where the event should be fired
'frame complete'</i>
also, events for start/stop/resume could be useful too.
Original issue reported on code.google.com by makc.the...@gmail.com on 10 Aug 2009 at 8:17
Original issue reported on code.google.com by
makc.the...@gmail.com
on 10 Aug 2009 at 8:17